MYSTIC WOOD CARDS
roland

Mad Roland: Quest to leave the Mystic Wood with the Princess
description
The Mystic Wood is a board game that involves knights from the age of chivalry journeying through normal and enchanted woods on personal quests. It is an early dungeon crawler set on a random tiled board of forest clearings. Players can attack each other to hinder progress, but dying is merely a temporary setback in the game. The objective is to achieve your quest before other players do and then exit the woods
britomart

Britomart: Quest to leave the Mysyic Wood with the Prince
arch-mage

Arch-Mage: As friend,sends you to area of your choice, and remains
damsel

Damsel:Knight who draws this card must deliver Damsel to Queen before leaving the Wood, then adds 1 to Prowess
dragon

When vanquished by other Knight than George, flies to Gate in other Wood
druid

Druid: Golden Bough Admits bearer to the Cave
dwarf

Dwarf: Tells where Armour is
enchantress

Enchantress: If vanquished transports herself Captures Knight she vanquishes
illusion

Illusion: If vanquised, it does your bidding. Immediatly send it to any area not occupied by Knight
king

King: Vanquisher becomes King and must occupy Castle to win. Ignores Britomart
merlin

Merlin: Gives Shield
orc

Orc: Vanquisher add 1 to Prowess
princess

Princess: As friend, adds 1 to Knight's Prowess. Will not aid against King
witch

Witch: Gives Potion